Dirty Business Keybinds Reference — July 2026 | Dirty Business Wiki
Default Dirty Business PC keybinds: movement, combat, interaction, inventory, vehicles, menus, co-op, and rebinding tips for Early Access.
This reference lists default PC keybinds for Dirty Business Early Access as of launch on Steam. Plan Dirty Games may adjust bindings or add controller profiles in patches—confirm in Settings → Controls after every major update listed on updates. For conceptual explanations of each action, start with the controls overview. When binds stop responding, see controls troubleshooting.
Movement and Camera
| Action | Default key |
|---|---|
| Move forward | W |
| Move backward | S |
| Strafe left | A |
| Strafe right | D |
| Sprint | Left Shift |
| Crouch | Left Ctrl |
| Jump | Space |
| Look / aim cursor | Mouse |
Sprint while hauling heavy crates from complete orders staging slows you in many sims—expect reduced speed even with Shift held.
Unstuck and recovery
| Action | Default key |
|---|---|
| Unstuck (teleport out of collision) | F8 |
The F8 unstuck key shipped in patch v0.1.1 after players reported getting trapped against walls, elevator lips, and misplaced props. Use it before reloading saves or filing bug reports. If F8 stops working after an update, check controls troubleshooting for stuck ESC or input capture bugs.
Interaction and Items
| Action | Default key |
|---|---|
| Interact / use | E |
| Pick up / drop | E (context) or F |
| Open inventory | Tab or I |
| Quick slot 1–4 | 1, 2, 3, 4 |
| Throw / discard | G (if enabled) |
Context keys share duties: the same interact bind opens doors, starts grow weed packaging, and accepts terminal jobs. Read prompt text at screen center before spamming.
Combat and Tools (If Applicable)
Some Early Access builds include defense or tool interactions during raids or maintenance:
| Action | Default key |
|---|---|
| Primary action / fire | Left mouse button |
| Secondary action / aim | Right mouse button |
| Reload | R |
| Melee or tool | V or middle mouse |
Verify combat binds in your build—crime sims sometimes ship with placeholder combat disabled until later patches.
UI and Menus
| Action | Default key |
|---|---|
| Pause menu | Escape |
| Map | M |
| Journal / objectives | J |
| Base build menu | B |
| Worker management | H (varies by build) |
Build menu keys place upgrade base blueprints. Cancel placement with Escape or right mouse per on-screen hint.
Vehicles
| Action | Default key |
|---|---|
| Enter / exit vehicle | E |
| Accelerate | W |
| Brake / reverse | S |
| Steer | A / D or mouse |
| Handbrake | Space |
Vehicle missions tie into weapon and bulk weed deliveries—plan routes before timers expire per manufacture weapons logistics notes.
Co-op and Communication
| Action | Default key |
|---|---|
| Push to talk | T (Steam default overlay) |
| Emote wheel | X (if enabled) |
| Ping / mark | Middle mouse or Z |
Co-op squads should align push-to-talk keys with co-op guide role callouts. Ping binds help mark disposal bins during evidence disposal sweeps.
Rebinding Best Practices
Open Settings → Controls from pause menu. Click an action, press new key, confirm conflicts.
Tips:
- Keep E on interact unless you have a strong reason—guides and UI assume proximity prompts on E
- Move inventory off keys adjacent to movement if you mis-open bags while strafing
- Mirror critical co-op binds across squad members for muscle-memory consistency
- Export or screenshot your layout after major patches in case resets occur
Suggested Layouts by Playstyle
Solo production focus: Emphasize quick inventory and map access; bind worker panel if you run large hire workers rosters.
Co-op logistics focus: Prioritize ping, sprint, and enter vehicle on comfortable fingers.
Demo learners: Use defaults until level fourteen completion, then customize once full Early Access machines appear.
Controller Notes
If controller glyphs appear in settings, compare face buttons to interact and inventory actions above. Partial controller support may map A/X to interact equivalents. Full layouts will be documented here when officially confirmed—until then, keyboard remains authoritative.
Related Guides
Keybinds are entry points, not strategy:
- Beginner guide for first-hour goals
- Production hub for machine chains
- Base hub for room placement while in build mode
- Walkthrough for mission sequencing
- Tools for printable keybind cheat sheets community may host
Patch Discipline
Early Access patches frequently rebalance machines and occasionally reset options. After downloading an update, spend sixty seconds in an empty corridor testing move, interact, inventory, and map before accepting timed orders.
For broken binds after driver updates or Steam Input conflicts, read controls troubleshooting before editing config files manually.
Keep this page bookmarked, sync your squad on voice, and spend less time reading on-screen prompts during critical production phases.
Frequently Asked Questions
Quick answers to the most common questions.
Were my keybinds reset after a patch?
Early Access updates can reset settings. Reopen Settings → Controls and verify interact and inventory keys first.
Can two actions share the same key?
The game warns on conflicts. Avoid binding interact and drop to the same key unless you enjoy accidental drops.
What key opens the build menu?
B is the common default for base construction. Confirm in settings if your layout differs.
Is there a push-to-talk bind in-game?
Many players use Steam overlay voice. In-game push-to-talk may default to T when enabled.
Where are controller bindings documented?
Controller support is evolving. Check updates patch notes and in-game controller settings when available.