Store Tablet & Supply Orders
How to buy gear, read locks, and receive deliveries without wasting cash.
Store Tablet and Ordering Guide
Every criminal empire in Dirty Business starts with a shopping list. The store tablet is your in-base catalog for pots, soil, seeds, lights, packaging, utility furniture, and later weapons-adjacent supplies. Orders do not teleport into your inventory — they arrive via the order delivery elevator (and separate covert delivery channels for restricted goods). Misunderstanding that pipeline is the number-one reason beginners stand in an empty room wondering why nothing happened after checkout.
Pair this guide with the beginner guide for first-hour goals and elevator delivery for physical routing.
Finding and opening the tablet
The tablet is a world object in your hangar, not a pause-menu shop. Walk up, interact (E by default), and browse categories. UI labels group items by purpose — cultivation, packaging, utilities, etc. If interact fails, verify hands are empty and read controls troubleshooting.
Tutorial prompts from the in-game tutorial menu (weed cultivating track) mirror tablet steps — useful when you forget which seed pack the campaign expects first.
Standard order flow
- Check balance — Top-left currency shows what you can afford. Early demo runs start around 3,000 units; overspending locks you out of lights or soil mid-run.
- Add items to cart — Quantity matters. Buying one pot when you need six slows grow weed pacing.
- Checkout — Confirm purchase; funds deduct immediately.
- Wait at elevator — Crates descend on the order delivery elevator. Open doors, haul boxes to staging.
- Unpack and place — Drop pots, mount lights, store baggies on benches before starting timers.
Never accept timed complete orders while elevator cargo still blocks walkways — physics jams cause desync in co-op.
First cultivation shopping list
Typical weed onboarding cart:
| Item | Role |
|---|---|
| Weed pot | Container for plants |
| Soil pack | Grow medium |
| Seed pack (e.g. Merkwood OG) | Strain starter |
| Fluorescent light unit | Low-spectrum grow lamp |
| Packaging / baggies | Order-ready product |
Place pots within light radius — growth speed penalizes off-axis placement. Orange low-spectrum lamps are tutorial-friendly before high-tier upgrades unlock in Early Access.
Locked items and level gates
Grayed or locked entries require player level or progression flags. Example from community testing: storage racks may unlock around level 10 under utilities — planning base layout early avoids rebuying floor clutter.
Patch v0.1.1 improved visibility of locked store items so you see requirements before rage-quitting checkout. If locks feel wrong after leveling, verify build on patch notes.
Covert delivery operations
Separate from the public-facing elevator, covert delivery operations handle sensitive lines like weapons components. Access appears as you progress — do not expect demo weed carts to teach every channel. Weapons logistics tie into manufacture weapons and production hub.
Clearing space before big orders
Veteran players clear junk piles before tablet sessions. Debris blocks placement snaps and hides elevator doors. Treat yard-sale clutter as lost throughput — five minutes cleaning saves twenty minutes stuck on F8 unstuck later.
Co-op tablet etiquette
One player should own checkout per order wave to prevent duplicate purchases. Call out cart contents on voice per co-op guide. Host usually waits at elevator; runner places goods in grow wing.
Demo vs Early Access catalog
Demo catalog is curated for fourteen levels. Early Access expands utilities, strains, and covert lines — compare demo vs EA before assuming a locked item is bugged. Full launch scope on EA launch recap.
Common mistakes
- Checking out without elevator path clear
- Buying seeds before pots/lights
- Ignoring packaging until order deadline
- Repurchasing items already in storage boxes
- Forgetting to open tutorial for strain-specific steps
Optimization tips
- Batch orders: one elevator trip for soil + seeds + baggies
- Stage empty boxes near packing table — boxes recycle into logistics
- Re-read profit calculator inputs after tablet prices shift in patches
- Link tablet sessions with order planner before marathon production nights
Related systems
- Grow weed — after tablet delivery
- Production hub — what to buy next tier
- Base building — room placement
- Keybinds — interact and F8
The tablet is not glamorous, but it gates every illegal product you sell. Respect the elevator pipeline and your hangar stops feeling like a broken vending machine.
Next steps: Grow weed · Complete orders · Elevator delivery
Frequently Asked Questions
Quick answers to the most common questions.
Where do store tablet orders appear?
At the **order delivery elevator** in your base. Haul crates from there — see elevator delivery.
Why are some tablet items locked?
Level or progression gates. UI improved in patch v0.1.1. Early Access unlocks more catalog entries than demo.
What seed should beginners buy first?
Tutorial often starts with **Merkwood OG** packs. Follow in-game weed cultivating tutorial or grow weed guide.
Can two players checkout simultaneously?
Avoid it — duplicate orders waste cash. Assign one buyer in co-op.
Is covert delivery the same as the elevator?
No. Covert ops handle restricted lines like weapons parts. Weed supplies use standard elevator flow.