Dirty Business Distribution Guide — July 2026 | Dirty Business Wiki
Move product in Dirty Business — elevator, underground garage, street dealers, front companies, and cartel airstrip distribution channels.
Distribution is how finished goods become money and reputation in Dirty Business. You can craft perfect product all day, but without channels to buyers, crates sit in secure storage while orders expire. This guide maps every distribution layer in full Early Access — from first elevator delivery runs through street dealers, front companies, and the cartel airstrip — and explains how channels interact with production lines.
Distribution Stack Overview
Think of distribution as stacked channels unlocked over time:
| Channel | EA availability | Best for |
|---|---|---|
| Elevator + garage | Core / demo | Tutorial deliveries, mid orders |
| Street dealers | Full EA | Steady retail offload, heat tradeoff |
| Front companies | Full EA | Laundering counterfeits and high volume |
| Cartel airstrip | Full EA | Bulk contracts, late-game logistics |
Demo players master elevator and garage flow only — still essential before EA channels appear.
From Storage to Outbound
Universal steps:
- Package product on production floor
- Move to secure or outbound staging
- Select channel matching order type
- Confirm delivery window via complete orders
- Dispose delivery-related waste immediately
Breakdowns at step three look like production failures but are distribution failures — revisit base building if staging sits three elevators away from packaging.
Underground Garage Role
The underground garage bridges vertical base levels and street exits. Vehicle bay capacity and crate loading speed matter when orders spike. Deep dive: elevator delivery.
Garage upgrades from base upgrades should precede aggressive weapons or LSD scaling — both flood staging with high-value crates.
Street Dealers
Street dealers (full EA) move smaller units to surface customers — excellent for shedding weed strains overflow when order board is quiet. Visibility increases heat; pair with security upgrades and evidence disposal.
Dealer networks reward consistent supply. Feeding dealers erratically wastes setup time — schedule production blocks like mini orders.
Front Companies
Front companies launder illicit revenue into operable balances, pairing with counterfeiting and mixed product portfolios. They are not a replacement for physical delivery on timed contracts — they modulate long-term books while elevators handle deadlines.
Unlock fronts after basic laundering loops make sense in your save — usually mid EA with two production lines running.
Cartel Airstrip
The cartel airstrip handles bulk shipments for trusted buyers — endgame distribution for players with disposal IV, secure storage III, and multiple production tier list S-tier lines.
Failed airstrip timing penalties exceed elevator misses — only schedule when garage throughput is proven.
Channel Selection by Product
| Product | Primary channel | Secondary |
|---|---|---|
| Weed | Dealers + elevator | Airstrip bulk mid strains |
| Weapons | Elevator secure | Airstrip high tier |
| Counterfeit | Front + dealers | Elevator timed |
| LSD | Elevator secure | Airstrip premium |
Adjust for co-op — dedicated runner per channel beats everyone piling elevator A.
Heat and Visibility Tradeoffs
Surface channels increase scrutiny. Scale dealers before disposal is ready and trash events compound. Read evidence disposal alongside every new channel unlock.
Security upgrades from upgrades reduce raid severity when distribution goes loud.
Co-op Logistics
Split roles: producer, stager, runner, order clerk. Co-op shines when distribution is owned by someone not running lathes or grow timers.
Linking to Guides and Tools
Beginner guide introduces first elevator delivery. Walkthrough missions may gate channel unlocks. Tools may add route timing calculators as community verifies patch data.
Controls on Delivery Day
Loading crates uses interact-heavy controls. Rebind for less mis-drop frustration in keybinds. Missing crate prompts often mean wrong staging zone — troubleshooting before blaming bugs.
Updates and Meta Shifts
Channel payouts and heat formulas may change — updates is mandatory reading before switching entirely to dealer-focused meta.
Distribution completes the criminal loop: production creates value, base infrastructure stores it, distribution realizes it. Master elevator first, add surface and air layers when upgrades and disposal prove ready.
Frequently Asked Questions
Quick answers to the most common questions.
What distribution exists in the demo?
Elevator delivery through the underground garage core loop. Street dealers, fronts, and airstrip require full EA.
Street dealers vs elevator — when to use each?
Elevator for timed orders; dealers for steady overflow offload when heat is managed.
Do front companies replace deliveries?
No. They launder and stabilize books alongside physical channels — not instead of order deadlines.
When is the cartel airstrip worth unlocking?
Late EA when garage throughput, secure storage, and disposal are upgraded and you run bulk-tier contracts.
Why do orders fail despite finished product?
Usually staging or wrong channel — check elevator delivery and this hub before crafting more.