Updates

Patch v0.1.1

Bug fixes, co-op stability, and the new F8 unstuck key.

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Dirty Business Patch v0.1.1 — Bug Fixes & Improvements

Plan Dirty Games shipped patch v0.1.1 after the free demo launch, bundling backend improvements and player-visible fixes that had been rolling out quietly during early access preparation. If your elevator stopped working, co-op sessions hung on join, or weed packaging desynced in multiplayer, this build addresses those pain points. This wiki page summarizes what changed, who it affects, and what to do after updating.

Always confirm your build ID on Steam after downloading — demo and Early Access may patch on different schedules. Cross-check demo vs Early Access if you are unsure which branch you run.

Headline changes for players

F8 unstuck key

The most widely shared quality-of-life addition is the F8 unstuck key. When collision geometry traps you against walls, crates, or elevator thresholds, press F8 to reset your character position instead of reloading the entire save. Add F8 to your muscle memory alongside interact (E) and inventory (Tab). Full defaults live on the keybinds reference.

Store elevator reliability

The store elevator — which delivers tablet orders to your production floor — could fail to activate in v0.1.0. v0.1.1 targets that regression. If problems persist after updating, verify game files through Steam and report steps on the official Discord linked from the store page.

Co-op join and session stability

Multiplayer received several backend fixes:

  • Timeout windows repeating or sessions stuck on “joining” screens
  • ESC key remaining captured after notification dialogs
  • Data inconsistency when entering a host’s room
  • Non-Steam friends blocked from joining — only Steam friends can connect, reducing spoofing and desync edge cases

Squad leaders should still restart sessions after major desync per the co-op guide. Patch fixes reduce frequency; they do not replace good host etiquette.

Weed packing table fixes

Weed production is the demo’s onboarding line, so packing table bugs hit nearly every new player. v0.1.1 addresses:

  • Plastic pack synchronization on the packing bench
  • Bud basket state mismatch between host and clients
  • Double plastic packs occupying the same slot

If you teach friends using the grow weed guide, mention these fixes so they do not blame user error for old desync artifacts.

Elevator delivery edge case

A rare crash could trigger when picking up an assigned order box directly from the elevator before staging completed. v0.1.1 patches that path. Safer habit: always walk crates to the order staging area before loading deliveries — see elevator delivery for layout tips.

UI and save validation

Locked store tablet items now show clearer UI visibility so you understand level gates before checkout frustration sets in. Save files also validate invalid characters more strictly, preventing corrupted filenames from bricking progression.

Who should read this patch note

Player typeAction
Demo onlyUpdate demo, test F8, retry co-op with Steam friends
EA launch dayCompare against EA launch recap for feature scope beyond fixes
Returning after breakRebind keys, rerun demo levels if mechanics feel different
Wiki editorsLink affected guides when verifying steps still accurate

After updating — quick test routine

Spend two minutes in an empty corridor after every patch:

  1. Move, jump, sprint
  2. Open inventory and store tablet
  3. Press F8 once (safe corner) to confirm bind
  4. If co-op, host a private room and have one friend join

Broken binds or stuck ESC states should route to controls troubleshooting before reinstalling.

Relationship to Early Access launch

v0.1.1 landed during demo polish ahead of July 22, 2026 Early Access. Many fixes carry forward into the paid build because they touch core networking and production sync — not demo-only scripts. Future patches will be indexed from the updates hub with links to walkthrough revisions when mission flow changes.

Reporting remaining bugs

If elevator, co-op, or packing issues reproduce on v0.1.1:

  • Note solo vs co-op and host/guest role
  • Capture Steam build ID
  • List room and machine involved
  • Post to official channels — not this fan wiki

We update this summary when Plan Dirty publishes follow-up hotfixes.


See also: Keybinds · Troubleshooting · Co-op guide · Updates hub · EA launch

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What does the F8 key do in Dirty Business?

F8 is the **unstuck** key added in v0.1.1. It teleports your character out of collision traps without reloading your save. See keybinds for the full list.

Can non-Steam friends join my co-op room after v0.1.1?

No. Patch v0.1.1 blocks non-Steam friends from joining rooms. Use Steam friend invites as described in the co-op guide.

Does v0.1.1 apply to Early Access or demo only?

The patch shipped during demo polish but many fixes affect core systems used in both branches. Confirm your branch on demo vs EA and verify build numbers on Steam.

Weed packing still desyncs — is the patch broken?

Report with build ID if all players updated. Host should restart session; one player per bench during rush reduces physics contention per troubleshooting.

Where will future patches be listed?

Steam news and the updates hub index summaries. Major launches like EA launch get dedicated pages.