July 2026 EA Patch Roundup
From repeat worker tasks to Quick Order List and stability hotfixes.
Dirty Business July–August 2026 EA Patch Roundup
After the July 22, 2026 Early Access launch, Plan Dirty Games shipped a rapid stability and QoL train. This page groups player-facing notes from roughly 0.1.13 through hotfix 0.1.40R2 so you do not need every Steam news tab open. Deep dive on the newest QoL feature: patch 0.1.30. Demo-era F8 notes remain on patch v0.1.1.
Confirm build IDs on Steam. This wiki is unofficial.
Timeline (high level)
| Build (approx.) | Date focus | Player impact |
|---|---|---|
| 0.1.13 | Jul 23 | Stability / performance microfixes |
| 0.1.15 | Jul 24 | Interrupt notifications, Don’t Touch on assigned items, worker idle reasons, thicker aim reticle |
| 0.1.16 | Jul 25 | Inventory slot limit enforcement, control settings persistence, acid-item save crash fix, Slug Tank UI |
| 0.1.20 | Jul 26 | Dealer daily fees & risk cut ~50%, no double arrest chain, Slug Tank multi-task for lab ops, sprinkler coverage, Island Logistics orders, repeat worker tasks, news window + loading tips |
| 0.1.25 | Jul 29 | Worker pathfinding to idle points, Weed bud-basket packing, Botanist task counts by pots/plants, LSD & gun packing counts |
| 0.1.30 | Jul 30 | Hold V Quick Order List, Covert Delivery ≤4 item types, dealer location cash, worker tutorial & third-room edit — full page |
| 0.1.40R2 | ~Aug 1 | Host/client loading & background stability hotfixes (no major content) |
Systems touched most
Workers and packing
July builds repeatedly targeted Botanists, Gunsmiths, and Lab Operators: packing counts, pathfinding, interrupt reasons, and repeatable task buttons (0.1.20). If workers idle with full racks, re-read hire workers after updating.
Dealers and risk
0.1.20 halved dealer daily fees and risk percentages and blocked back-to-back arrests. 0.1.30 fixed dealer cash vs selling location. Recheck street dealers economy assumptions.
LSD / lab
Lab operators can use one Slug Tank across slug types (0.1.20). Slug Tank UI and LSD packing counts also improved. Keep the sheet route on LSD production.
Orders and UI
News window, loading tips, inventory limit clarity, and finally the hold V order overlay. Pair with complete orders and keybinds.
How wiki pages track this train
- After any Steam download, skim this roundup then open 0.1.30 if orders UI changed
- Re-test Worker repeat tasks and Don’t Touch markers before blaming layout
- Update mental models for dealer fees on street dealers
- Reputation planning still follows Reputation & leveling
Related
Updates hub · Patch 0.1.30 · Patch v0.1.1 · EA launch · Roadmap · Workers · Orders
Frequently Asked Questions
Quick answers to the most common questions.
Which patch added hold V for orders?
Update **0.1.30** — see the dedicated patch 0.1.30 page.
When were dealer fees cut?
Around **0.1.20** (July 26, 2026) dealer daily fees and risk were reduced by about half.
Do workers support repeating tasks?
Yes — **0.1.20** added a repeat button so tasks can run indefinitely. Details in hire workers.
What is 0.1.40R2?
An early-August stability hotfix focused on host/client loading — no major new content.