Dirty Business Production Tier List — July 2026 | Dirty Business Wiki
Early Access production tier list for Dirty Business — rank weed strains, weapons, currencies, and LSD types by profit, risk, and unlock order.
This production tier list ranks every manufacturable product in Dirty Business Early Access by practical value — not just raw payout, but setup cost, time investment, evidence load, and how well each line fits demo versus full EA progression. Rankings reflect launch-era EA balance and will shift as Plan Dirty Games patches; always cross-check updates before respecing your empire.
How We Rank Products
Each entry scores across:
- Profit per active hour — Including staging, packaging, and average delivery wait
- Startup cost — Rooms, machines, and first batch materials
- Risk / heat — Evidence volume relative to disposal capacity
- Order reliability — How often buyers request this product at favorable terms
- Demo availability — Whether free players can practice the line
S-tier is best default investment for most bases at comparable upgrade levels. D-tier is situational or demo-locked incomplete.
Demo Tier Overview
Demo players only access four weed strains and one weapon type, plus full disposal learning. Tier list here helps prioritize which demo strain to farm before EA migration.
| Tier | Demo products | Reasoning |
|---|---|---|
| S | Fastest-yield demo strain | Teaches loop, funds first upgrades quickly |
| A | Mid-tier demo strains | Better margins once disposal stable |
| B | Demo weapon type | Learn QC and parts after weed cash flow |
| C | Premium demo strain | Long timers punishing without workers |
After EA purchase, revisit full lists below — demo habits may not match six-strain and three-weapon optimal mixes.
Full EA — Weed Strains (6 total)
Weed remains A-tier foundation even late EA because it stabilizes cash between bulky weapon orders.
| Tier | Strain band | Notes |
|---|---|---|
| S | Fast contract strains | Best $/hour early and mid game |
| A | Mid-yield genetics | Portfolio staple once workers hired |
| B | Premium slow strains | Strong when heat low and storage deep |
| C | Niche request-only | Plant when orders specify, not by default |
Details per genetics on weed strains and cultivation flow in grow weed.
Full EA — Weapons (3 types)
| Tier | Weapon band | Notes |
|---|---|---|
| S | Balanced assembly type | Reliable parts, steady orders |
| A | High-margin specialist | Best with dedicated armorer co-op role |
| B | Part-heavy type | Profitably only with upgraded storage |
See weapons manufacturing and manufacture weapons.
Full EA — Counterfeiting (3 currencies)
| Tier | Denomination band | Notes |
|---|---|---|
| S | Low denomination | Fast drying, forgiving QC |
| A | Mid denomination | Sweet spot mid-game |
| B | High denomination | Max profit only with rack surplus |
Line guide: counterfeiting.
Full EA — LSD (3 types)
| Tier | Variant band | Notes |
|---|---|---|
| A | Entry synthesis type | Learn lab without max waste |
| B | Mid variant | Best long-term if disposal upgraded |
| S | Premium type | S-tier profit gated by lab + disposal IV |
Line guide: LSD production.
Recommended Unlock Order (Empire Level)
- Weed S-tier strain — Fund base per beginner guide
- Demo / primary weapon — Unlock after first disposal upgrade
- Second weapon type — When secure storage doubled
- Low counterfeit tier — Mid-game cash diversifier
- Remaining weapon + mid counterfeit — Parallel if co-op
- Entry LSD — After base upgrades tier 2+
- Premium LSD + high counterfeit — Late EA capstone
Distribution unlocks (street dealers, cartel airstrip) multiply effective tier — a B-tier product on a premium route can outperform S-tier on elevator alone.
Risk-Adjusted Rankings
Heat management reorders the list. If disposal is weak, drop counterfeit and LSD tiers by one letter until evidence disposal catches up. If co-op doubles logistics headcount, weapon tiers rise.
Using Tools and Walkthrough Context
Community tools may publish interactive calculators that supersede static tables here — use them for patch-day precision. Demo mission pacing from walkthrough explains why demo tier priorities differ from EA sandbox rank.
Controls and Measurement Tips
Track your own batches per hour in-game before trusting any list. Interaction delays from controls and inventory limits affect real margins. Fix mechanical issues via troubleshooting before blaming product tier.
Living Document
Early Access planned ~one year of updates. This tier list updates when updates rebalances strains, weapons, currencies, or LSD variants. Contribute observations via community channels linked from tools and official Discord.
The tier list is a decision aid, not law. Match ranks to your base layout, co-op roster, and risk tolerance — then drill into product pages linked above for execution detail.
Frequently Asked Questions
Quick answers to the most common questions.
Does the tier list apply to demo players?
Partially. Demo sections cover four weed strains and one weapon. Counterfeiting and LSD tiers require full EA.
What is the safest first production investment?
Fast-yield weed strains with proper disposal rank highest for low risk. Weapons follow once parts logistics are understood.
Why would a high-payout product rank lower?
Heat, drying bottlenecks, and part costs reduce real profit. Rankings are risk-adjusted, not payout-only.
How often will tiers change?
Whenever Early Access patches rebalance recipes or orders. Check the updates hub after each major release.
Where do distribution unlocks fit?
Street dealers and cartel routes raise effective tier by improving sell-through — see base distribution.