Production

Dirty Business Weed Strains Guide — July 2026 | Dirty Business Wiki

All weed strains in Dirty Business — demo vs EA roster, grow times, yield, order value, and which strains to prioritize for profit.

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Weed cultivation is the onboarding line for most Dirty Business players — and it remains relevant long after you unlock weapons, counterfeits, and LSD. Strain choice affects grow duration, yield per plant, buyer demand, and how forgiving mistakes are when heat rises. This guide lists every strain in the demo and full Early Access build, explains how to pick between them, and links cultivation mechanics to orders and base layout.

Strain Roster: Demo vs Early Access

The free demo ships with four strains. These cover fast turnaround, medium yield, and one higher-tier option so you learn timing without overwhelming genetics menus. Full Early Access adds two more strains for six total, expanding high-margin order pools and mixed-batch contracts.

Demo players should master all four before assuming they have seen the full economy. EA players gain access to strains that reward longer grow cycles with better per-unit payout — but only if you have the room and disposal capacity to run longer batches safely.

ScopeStrain countNotes
Demo4Full grow/disposal loop, limited genetics
Full EA6Extra tiers for advanced orders

Exact strain names and stats may shift during Early Access; cross-check updates after major patches.

How Strain Stats Matter

Each strain trades off grow time, yield, water and nutrient demand, and order price multiplier. Fast strains stabilize early cash when you are still paying for base upgrades. Slow strains excel once workers automate watering and you can afford idle timers.

Consider these factors when selecting seeds:

  • Order board — Some buyers request specific genetics. Accepting matching contracts beats generic bulk sales.
  • Room capacity — High-yield strains need more planter slots and drying racks.
  • Heat profile — Larger harvests create more trim waste. Pair big yields with evidence disposal upgrades.
  • Co-op roles — Dedicated growers can run slow strains while teammates handle weapons or logistics.

The grow weed guide walks through room setup, lighting, and harvest windows strain-agnostically; return here when choosing what to plant next.

Early Game: Demo and First EA Hours

Start with the fastest demo strain until you understand harvest notifications and drying. Reinvest profits into planter count and storage before chasing top-tier genetics. Failed orders from overpromising quantity are worse than modest payouts from reliable strains.

Once disposal is under control, rotate one plot to a mid-tier demo strain to learn longer timers without betting the whole farm. If you are co-op, assign one player to track strain timers while another handles packaging — see co-op for role splits.

Mid Game: Six-Strain EA Optimization

When all six EA strains unlock, think in portfolio terms rather than planting one type everywhere:

  1. Cash flow strain — Short cycle for daily bills and worker wages.
  2. Contract strain — Matches recurring buyer requests on the order terminal.
  3. Premium strain — Long cycle, high payout, runs when heat is low and storage is empty.

Use the production tier list to compare margin per in-game hour. Strain rank changes if patches adjust grow times or order multipliers.

Linking Strains to Distribution

Packaged weed must reach buyers through your distribution stack. Early runs use elevator delivery from the underground garage. Later, street dealers and front companies move volume without flooding a single exit. Strain branding can matter for dealer contracts — high-tier product suits premium street routes.

Read base distribution for how channels interact with production scheduling. Nothing hurts more than a premium harvest expiring in storage because delivery was not queued.

Workers and Automation

Hired workers shine in cultivation. Assign watering and harvesting tasks to free you for orders and disposal. Over-hiring before strain mix is stable wastes wages — see hire workers for headcount timing.

Automation does not remove strain choice; it makes slow strains viable. Plan base upgrades for grow lights and racks before scaling to six simultaneous genetics.

Evidence and Risk

Trim, failed plants, and packaging scraps accumulate heat. Larger strain yields mean larger disposal volume. If you scale to premium genetics without upgrading burners or bins, you will feel pressure during the very harvest that should celebrate your progress.

Treat disposal as part of strain selection, not an afterthought. The evidence disposal guide pairs directly with this page.

Controls and Quality of Life

Harvest prompts, planter interaction, and inventory transfers use standard controls. Rebind interact keys via keybinds if you manage many adjacent plots. Stuck plants or missing harvest icons usually trace to full inventory — see troubleshooting.

  1. Beginner guide for base tour
  2. Grow weed for mechanics
  3. This page for strain choice
  4. Complete orders for contracts
  5. Production hub when adding non-weed lines

Weed strains are the foundation of your production knowledge. Learn them in the demo, refine the full six-strain roster in EA, and revisit this guide whenever updates adjust genetics or payouts. Demo growers should also follow the walkthrough for mission pacing, and use tools as strain calculators appear.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

How many weed strains are in the demo?

Four strains are available in the free demo. Full Early Access adds two more for six total.

Which strain is best for beginners?

Use the fastest demo strain until harvest and disposal feel natural, then experiment with mid-tier genetics.

Do buyers request specific strains?

Yes. Order boards often specify genetics. Matching strain to contract beats selling generic bulk when multipliers apply.

Should I grow one strain or mix several?

Mix once you have room and workers. Portfolio planting balances cash flow, contracts, and premium payouts.

Where do I learn grow room setup?

Start with the grow weed guide for mechanics, then return here for strain-specific planning and the tier list for margins.